Brian Borgh is a New Berlin resident, husband and father of three. He is a Telecommunications Specialist in West Allis by day, and adventure seeker/food and music enthusiast by night. This blog will cover views on current events, food, music and general pop culture.
There seems to be an unsettling trend in modern video games, where game developers either spend tens, and even hundreds, of millions of dollars making a triple-A Blockbuster game, and need to do a billion dollars in sales just to turn a profit, OR are making a FREE game for a popular platform with "in-app purchases" or "microtransactions" (real money purchases for in-game currency, or reduced wait times in your game) built-in.
What about the people that don't want to sit through 5 hours of cinematics, OR drop 99¢ every 5 minutes on a "Free-To-Play" (F2P) game... what is left for us? What about the people that just want to save the princess? Or destroy the evil wizard in his castle, or the dragon in the depths of the cavern?
It seems to me that the only quality games left (that are actual video games, not an interactive Oscar-bait film attempt, or an immature dodgey cash grab) are on the download stores for the modern consoles. Both myself, and just about everyone I know (a good amount of PAYING gamers), get more enjoyment out of the $10-$20 games on Xbox Live Arcade (XBLA), or Playstation Network (PSN) than ANY of that other stuff.
I just don't like where this trend is headed. As far as *my* money is concerned, I won't be spending $60 on 1/8,000,000 copies of your blockbuster games, needed to make a profit, nor will I EVER spend $4.99 on some "Freemium"/F2P garbage that I got sucked into on my phone, simply to speed up time.
I don't know which one is worse.